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[core] Prefetch low resolution tiles #7741

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merged 3 commits into from
Jul 7, 2017

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tmpsantos
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The idea is to try to cover more map area and show the user something ASAP while the other tiles are still loading.

Exposes 2 new APIs:

  • Dynamic: Will request tiles from current zoom level - N. Better resolution on the prefetched tiles.
  • Fixed: Will always request tiles from zoom level N regardless of the current zoom level. Allows optimize for bandwidth.

Fixes #1626

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@tmpsantos, thanks for your PR! By analyzing this pull request, we identified @jfirebaugh, @1ec5 and @incanus to be potential reviewers.

@tmpsantos tmpsantos requested a review from kkaefer January 16, 2017 16:14
@tmpsantos tmpsantos self-assigned this Jan 16, 2017
@tmpsantos tmpsantos added feature ⚠️ DO NOT MERGE Work in progress, proof of concept, or on hold labels Jan 16, 2017
@tmpsantos tmpsantos force-pushed the tmpsantos-prefetch_low_res_tiles branch 5 times, most recently from fc8ce2b to da4e126 Compare January 17, 2017 11:05
@@ -185,6 +185,10 @@ class Map : private util::noncopyable {
std::vector<Feature> queryRenderedFeatures(const ScreenBox&, const optional<std::vector<std::string>>& layerIDs = {});
AnnotationIDs queryPointAnnotations(const ScreenBox&);

// Tile prefatching
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typo

@@ -185,6 +185,10 @@ class Map : private util::noncopyable {
std::vector<Feature> queryRenderedFeatures(const ScreenBox&, const optional<std::vector<std::string>>& layerIDs = {});
AnnotationIDs queryPointAnnotations(const ScreenBox&);

// Tile prefatching
void setFixedPrefetchZoom(uint32_t);
void setDynamicPrefetchZoom(uint32_t);
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Missing documentation


// Request lower zoom level tiles (if configure to do so) in an attempt
// to show something on the screen faster at the cost of a little of bandwidth.
lowResolutionZoom = parameters.fixedPrefetchZoom ?
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This breaks if fixedPrefetchZoom is set to 0, which is a valid use case.

lowResolutionZoom = lowResolutionZoom < zoomRange.min ? zoomRange.min : lowResolutionZoom;

if (lowResolutionZoom < idealZoom) {
lowResolutionTiles = util::tileCover(parameters.transformState, lowResolutionZoom);
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In previous implementations (JS), we've called this "panZoom". Not sure if that's a better name though.

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I'm OK with that. Let's use panZoom for the sake of consistency.

if (retain.find(tile.id) == retain.end()) {
retain.emplace(tile.id);
tile.setNecessity(necessity);
}
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if (retain.emplace(tile.id).second) {
    tile.setNecessity(necessity);
}

.second is true when something was inserted, false otherwise.

// to show something on the screen faster at the cost of a little of bandwidth.
lowResolutionZoom = parameters.fixedPrefetchZoom ?
parameters.fixedPrefetchZoom :
idealZoom - parameters.dynamicPrefetchZoom;
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possible integer overflow here if idealZoom < parameters.dynamicPrefetchZoom?

parameters.fixedPrefetchZoom :
idealZoom - parameters.dynamicPrefetchZoom;

lowResolutionZoom = lowResolutionZoom < zoomRange.min ? zoomRange.min : lowResolutionZoom;
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Can we use std::min to make this more readable?

@@ -42,6 +46,9 @@ class UpdateParameters {

// TODO: remove
Style& style;

const uint32_t fixedPrefetchZoom;
const uint32_t dynamicPrefetchZoom;
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What is the use case for having both fixed and dynamic prefetch? Which one takes precedence?

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Documented now. Fixed takes precedence.

int32_t coveringZoomLevel(double zoom, SourceType type, uint16_t size) {
zoom += std::log(util::tileSize / size) / std::log(2);
uint32_t coveringZoomLevel(double zoom, SourceType type, uint16_t size) {
zoom = std::max(0., zoom) + std::log(util::tileSize / size) / std::log(2);
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Should this max call include the addition (which accounts for satellite tile size differences)? Otherwise, it could be impossible to use z0 for satellite tiles.

@tmpsantos tmpsantos force-pushed the tmpsantos-prefetch_low_res_tiles branch 6 times, most recently from d6b1bfe to 3cc2f15 Compare January 24, 2017 00:20
@tmpsantos tmpsantos removed the ⚠️ DO NOT MERGE Work in progress, proof of concept, or on hold label Jan 24, 2017
@tmpsantos tmpsantos force-pushed the tmpsantos-prefetch_low_res_tiles branch from 3cc2f15 to e033cf8 Compare January 24, 2017 16:12
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👀 @kkaefer

@tmpsantos tmpsantos force-pushed the tmpsantos-prefetch_low_res_tiles branch from e033cf8 to a991620 Compare January 25, 2017 09:11
@kkaefer kkaefer self-requested a review January 27, 2017 16:19
@tmpsantos tmpsantos requested a review from jfirebaugh January 27, 2017 20:22
@tmpsantos tmpsantos force-pushed the tmpsantos-prefetch_low_res_tiles branch 2 times, most recently from ae6d2a2 to dfd719a Compare February 3, 2017 10:30
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Should I close this as deferred?

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I tested this out with a dynamicPrefetchZoomDelta of 3, and it does exacerbate #7026.

Without prefetching, the flickering occurs only if you have tiles in the disk cache at a lower zoom level than the area you are panning over. With prefetching, the flickering always occurs.

So I think we should hold this feature until we fix #7026.

@@ -95,6 +95,9 @@ class Map::Impl : public style::Observer {

std::unique_ptr<AsyncRequest> styleRequest;

int32_t fixedPrefetchZoom = -1;
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To indicate the lack of a value, use optional rather than negative integers.

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Done.

@tmpsantos tmpsantos force-pushed the tmpsantos-prefetch_low_res_tiles branch 2 times, most recently from 438a29d to a49c473 Compare April 4, 2017 17:46
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tmpsantos commented Apr 6, 2017

@kkaefer is disabling partial tile rendering enough for landing this patch?

I did a cheap test by simply tweaking isRenderable(), and it does improve flickering, but pretty much makes prefetching a requirement for areas with a lot of symbols.

+++ b/src/mbgl/tile/tile.hpp
@@ -74,7 +74,7 @@ public:
     // partial state is still waiting for network resources but can also
     // be rendered, although layers will be missing.
     bool isRenderable() const {
-        return availableData != DataAvailability::None;
+        return isComplete();
}

That said, nothing stops us for landing this today, since it is still very useful for a satellite map and would spare me from rebasing this branch and it is optional anyway.

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is disabling partial tile rendering enough for landing this patch?

No. Disabling partial rendering with the patch you suggested means that older/outdated buckets can't be used either. That means that rotating a map makes it appear blank until the buckets are reparsed.

@kkaefer kkaefer added the Core The cross-platform C++ core, aka mbgl label May 30, 2017
@tmpsantos tmpsantos force-pushed the tmpsantos-prefetch_low_res_tiles branch from a49c473 to db83506 Compare June 26, 2017 16:10
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ezgif-3-27c4b7c630

@kkaefer rebased and ready for reviewing again. This new version enables prefetching only for raster until we fix the label flickering. On this gif you see the difference (the tiles are offline cached on both scenarios, it is even more evident when you get tiles from the network).

@tmpsantos tmpsantos force-pushed the tmpsantos-prefetch_low_res_tiles branch from db83506 to 5d960d5 Compare June 29, 2017 07:22
algorithm::updateRenderables(getTileFn, createTileFn, retainTileFn,
[](const UnwrappedTileID&, Tile&) {}, panTiles, zoomRange, panZoom);
}

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Can we merge this call to updateRenderables into the other one by merging the panTiles into idealTiles?

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Capturing from the chat: we have a separated algorithm::updateRenderables because we don't create render tiles for pan tiles.

optional<uint8_t> getFixedPrefetchZoom() const;

void setDynamicPrefetchZoomDelta(optional<uint8_t> delta);
optional<uint8_t> getDynamicPrefetchZoomDelta() const;
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Thanks for adding the documentation, but I'm still not understanding why we need two different APIs for this. Can you please elaborate?

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The fixed is if you want to be cheap: you can set the prefetch zoom level to say, zoom level 5 and you will never have a blank spot on the map, but it will look very low res and overscaled. Soon you will get the whole world at zoom 5 in your cache.

The dynamic IMO is more interesting, but it will use more resources. You could set it to say, 2, and it will always prefetch "CurrentZoom - 2", it will pretty much make you never see blank spots with better looking overscaled tile but it will fill the cache faster and also use more bandwidth.

I find both approaches useful. We could drop the "dynamic" API and leave it to be implemented client side if you think we don't need 2 APIs.

@tmpsantos tmpsantos force-pushed the tmpsantos-prefetch_low_res_tiles branch 2 times, most recently from bef817d to 87ad0f4 Compare July 6, 2017 13:26
@tmpsantos tmpsantos force-pushed the tmpsantos-prefetch_low_res_tiles branch from 87ad0f4 to 05f548c Compare July 6, 2017 13:57
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1ec5 commented Jul 6, 2017

Would you like to implement the SDK side of this change, or should we track that in separate tickets?

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Would you like to implement the SDK side of this change, or should we track that in separate tickets?

I would like to track it in a separated ticket.

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1ec5 commented Jul 6, 2017

#9437 for Android; #9438 for iOS and macOS.

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5 participants